
Listen and Learn:
- Where are we on the AR and VR adoption cycle
- What the future of AR/VR holds and why they will diverge
- How COVID-19 is pushing us towards an immersive future
- The big differences between consumer and enterprise VR adoption
- Why Facebook and Oculus are well-placed to dominate virtual reality
- Which sci-fi inspirations are most realistic for augmented and virtual reality
- What’s the future look like for the entertainment industry
- Why Tony isn’t all that worried about any future tech
- How tech life cycles are accelerating and what it all means
- Why we have reached a tipping point in consumer VR adoption
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